In a few cases, when it’s thematically appropriate, a too-low-CR monster can provide an ingredient. I use the CR guidelines in Xanathar’s Guide, within a level or two, to match ingredients with appropriate guardians.I even ran one campaign that was heavy on magic item creation, so I have a reasonably-playtested list of recipes for each of the items in the Player’s Handbook, fully compatible with the rules in Xanathar. Well, it just so happens that I’ve been using nearly identical item-creation rules for a couple of years now. The book suggest a few examples, like water weird essence as an ingredient for mariner’s armor, but wouldn’t it be nice to have a complete set of recipes for every magic item? The exotic ingredient might be a trophy, like a yeti skin, or a treasure guarded by the monster, and should be “a thematic fit for the item to be crafted.” Xanathar’s Guide to Everything has new rules for magic item creation: An item requires an “exotic material” to complete it, which you earn by facing a monster with an appropriate Challenge Rating.
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